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17 Game Reviews w/ Response

All 47 Reviews

A very solid and well built game

This game is a fine example of Flash craftsmanship. I see this game as being very complete. It has above average graphics, sound effects for much of the gun shots and explosions, powerups after each level, unlockables, save games, etc. The content that comes in this small package is quite diverse and makes for a very fun game session.

The graphics in the game were, for the most part, done quite well. There were, however, a few instances where some of them seemed to get a bit simplified. For example, the shots for the first weapon were mere brown spheres. While this does express the fact that the weapon is simply less powerful than the other two weapons, it is hardly cool ammunition to look at. That, although is not a very important thing and I would not worry too much about changing it. On the other end of the aesthetics, I think both the user interface of the menus was put together good and the transitions throughout the menus were very smooth and streamline making for a very easy time finding your way thoughout the menus. Also, aesthetically, the sound was quite good as well. A good selection of music and sound effects adds to the ambient atmosphere of the game.

Gameplay, although not the most original thing I have seen, was quite good and the programming was pieced together thoroughly. There were no bugs experienced during my gameplay, which shows that you went though some dedicated beta testing, or are just an amazing ActionScript programmer and got it all right the first time. If there was one thing I would have done about the gameplay, it would have been to speed it up. It just seemed to me that it was going along very slow. I think you could have made a much more interesting atmosphere had you increased game speed and made more particle effects for explosions, which in turn would create a sense of "chaos" thoughout the environments in the game; something that I think you are going for here.

The graphics, sound, gameplay, and over visual appealing game which you have made is a good example of what culminates after dedication and hard work. I think this is something to be proud of and definitely stands out from much of the other submissions. A tad bit of tweaking could work this game from "very good" to "superbly stupendous", though all in all, there is nothing about it that needs to be changed. This is an example of what I would consider a perfect internet game. It is not too long, concise, to the point, is fairly simple, and has a deal of replayability. All in all, it is a great game that I would recomend to anyone interested in side-view platform type gameplay.

4/5

TylerProjects responds:

Thanks for the review! :D

With regards to the speed of the game, I've considered making it faster, but then there wouldnt be much upgrading for it.. It was even slower originally. :p

Guess I have to make it faster. :)

Oh yea, I played this game tons of times myself just to iron out the bugs. :X

Most fun I have had out of 93k

It was far from what I would consider to be "good", but it is going in the right direction. The ability to make a roller coaster was actually fairly well adapted into this. All in all, it needs a LOT of work. For instance, when you get to a turn, you should actually turn and not just move in that direction. Also, the track looked like crap, but if you were going for the "under 100k" feat then that might have screwed you over a bit.

Keep working on this. Once you get some better graphics, more design options, and perhaps some sounds, this might not be a bad choice for something to occupy one's time with. Good luck!

pacmanxpacman responds:

YOU CAN TURN MORON JUST CLICK SCREEN AND MOVE I SAID THAT IN 3 RESPONSES ALREADY!!

It was okay

The graphics and animation were decent, and the game had a decent pace and diffculty to it, though I felt it was boring. It seemed to be quite repetative and there really was no point in doing anything. Once you beat it... that's it. The only diversity is in the difficulty setting, which still does not make much of a difference in the overall feel of the game. This game, while good for a few minutes as just something to do, is hardly above average. There is no real thought or emotion put into it. I see it as not much more than a fast paced arcade game... with no scores.

Not bad, but I don't feel that it is anything above average. 2/5

DifferentName responds:

My whole point was to make a fast paced arcade game, so i succeeded. But i'm surprised you can call mine boring, when in your game you just click the spider then wait for your guy to kill it someday.

It was pretty good, but lacking

It is definitely a good show of quasi 3D programming skill, but there really is no definite substance to the game. Although the 3D is cool, the overall graphics were not extremely good. The floors and boundaries of the game were drawn a little shoddy, but not too bad. The thing that really bothered me was that the objects in the game and the characters were very cartoonish looking, while the boundaries of the levels were rigid and definitely more geometrical. The two graphic types just didn't flow together. If you had maybe thicker outlines for the boundaries, that would have helped.

The gameplay is pretty good, considering you are trying to blend 2D characters in a pseudo 3D environment. The animation was very smooth (I was suprised) and the combat was not bad. It did get annoying when the enemy was "above" you and there was no way to hit it, but you still did a really good job with the controls.

Lastly, the game lacked any real depth, although I think what you were going for was the 3Dness. Story was somewhat thin and the levels were very plain, but again there is not much of a buffer zone when you want to have good graphics with the Flash processing speed. Therefore, with what you have it all works out fine.

All in all, it is pretty good. Besides the 3D aspect is is a fairly average game; something that I would expect in a platformer. The programming was still great (I'm not there yet), but next time you should try to incorperate more diverse levels and enemies. Still, great job! Keep it up.

xeroe responds:

wow thanks for the detailed review, this game was developed for a game competition, we would have liked to have developed a more detailed story element, but unfortunately time got away from us. This was more of a battle engine, I felt there should be some story but didnt get the time make much.

I'm proud of my AI tho, you'll find they'll run away and bide their time and do all kind of stuff.

Pretty good game, overall

The thing I disliked about it the most was that there was no sound effects. I definitely would have gotten into it more if you had some sounds of rocks crushing, fireballs getting casted, arrows being shot, etc. The music, on the other hand, did have a pretty nice touch and looped well. Graphics, although simple, still looked pretty good and the animation of their walking was done pretty well.

I would suggest making more projectiles and powerups if you plan on updating it, along with sound effects.

All in all, a good game. Nice job!

Arclite83 responds:

I considered sound effects, and almost put them in, but in the end decided against it because nothing I found really fit well. At that point I decided the music would be enough sound for it. *shrug*

Some of those were pretty cool

There were a few, like the one where you move back from the monitor, that were really cool. I've never seen ones like those before. Then again, there were a few that I think you cheated on, like the checkerboard with the "same color squares". I could tell there was a tween in there that changed them. Other than that, it was okay. Nice job.

OrangeFoxGames responds:

HAHAHA, tahnks for the review, but your wrong,i didnt tween anything, its just a REALLY good illusion, put it into paint if you want!

pretty good!

some of the questions were tough so i guessed at them, but thats not a bad thing. the only thing i found that was wrong was you could not kill the guy in the mini game. except for that, everything else works pretty good.

this was much better than the other one. nice job!

Smoking-Chimney responds:

thankyou for your review!

Needs work, but still entertaining

the main thing that bothered me was the size of the viewing area. it was way too small for that game and with the mouse still visible it made the ball and the paddle things hard to see. the music should have had volume control or mute also. nice work

game-unlimited responds:

Hemm what shall i say, you also have a music control on your computer!

cool make more!

NOW!

whiskeyjoemoe responds:

deal, and it will be better

bad

i didnt play through all the levels because the picture quality was just terrible. you could have doubled up the amount of pixels and it would have been a lot better. the only way to find waldo is to zoom in and look for a slight color difference, because his face was so damn pixelated it blended in with everything. it is far from an actual "where's waldo" game. it is more "find the red and tan pixels that are supposed to be a face (not even the whole body) of waldo". nice try, but something like that needs a hell of a lot more work than just cut and paste.

That-Is-Bull responds:

I made his face hard to find for a challenge. It's all possible, just hard. Too lazy?

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